Azeroth Beta Tank Reduces Generations by 80%

One of the main goals of Blizzard in the Battle of Azeroth is to postpone the game. First of all, in some cases, as before the garrison was rolled back, for the norm, such as Frost Death Knights and Berserkers, a large part of the capacity would come back to the world. Dungeons and attack organizations seem to want to slow down the pace of dungeons and attacks on organizations while waiting for tanks to evacuate from agriculture. For the latest Azeroth Beta campaign, the threat rate is 80%

In comparison, a wonderful affix of myth + dungeon will reduce the threat percentage by 75%. So, basically, a bad-fit version with a baseline, a tank dislike and a sudden DPS is similar.

This is a warrior. The jar (the only viable tank at the time) received a pile of five sun bosses' armor. DPS must make this "just a white injury" and you will return to vanilla this time, indicating that the DPS structure is reasonable. This is much deeper than the current state of the game. Loyalty is usually sufficient to keep enemies in tanks and greatly delay dungeons and teams.

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This game has been developed for 14 years. The current development team seems to have forgotten some lessons. Regardless of whether this change is related to me, you will know the time, but there is definitely one thing. There is no doubt that fighting will take place in Azeros.

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